Tortoise Tuesday: Motive in Animal Crossing: New Horizons

One of the most popular video games of quarantine so far is Nintendo’s latest installment of the Animal Crossing franchise, titled Animal Crossing: New Horizons (ACNH). Like its predecessors, ACNH is a slow-paced simulation game where players are moved into a new community and tasked with developing it by cultivating relationships with other residents, stimulating the local economy, and enriching cultural institutions. Unlike previous games, ACNG is set on a deserted island in order for the player to “create [their] own paradise” and “escape” the real world, according to the Nintendo official website.

At the beginning of the game, players must take a plane to their island, during which the player is subject to in-flight entertainment courtesy of Nook Inc. This movie consists of scenic videos and snapshots of other players enjoying their own idealized, fully developed islands, as in Image 1 below. These scenes prepare the player to land in an immaculate, tropical landscape.

A picture containing cake, decorated, table, grass

Description automatically generated
Image 1 One of the scenes presented to the player before they arrive on their island. Screenshot from game.

However, when the player starts the game, the island they arrive at is far from paradise. It is overrun with weeds, and the town consists of only a handful of small tents, illustrated in Image 2 below. As it turns out, the player is expected to deplete the island’s natural resources in order to literally build their town from the ground up, all while facing debt at the hands of a Nook Inc. executive, Tom Nook. So much for escaping the real world…

A picture containing cake, birthday, decorated, table

Description automatically generated
Image 2 The island as it is visible from the airplane for the first time. Screenshot from game.

The tension between the game’s presentation of an idyllic island in the airplane movie and the reality of the undeveloped island is meant to inspire players to complete the game’s tasks. The game promises that if players follow the orders of Tom Nook, then their islands will be just as beautiful as the photos they viewed prior to landing. By presenting this drastic visual tension at the point when the player’s island is at its least appealing (and thus potentially the point when players might feel discouraged at the prospect of having to clean it up), the game motivates its own playthrough.

Motive in academic writing operates similarly, since it can manifest itself as a tension beckoning the reader to follow along in the author’s reasoning. Like in academic writing, ACNH uses this tension to support its premise or thesis of escapism, since the promise of what could be is ultimately what drives the player to escape to the game again and again (that is, if they ever put it down at all).

If you are struggling to motivate your own writing, consider whether there are any tensions, puzzles, or surprises in your sources which might compel your readers to follow your argument. Think to yourself, “What would Tom Nook do?”

— Leina Thurn ’20

Works Cited

Nintendo. “Animal Crossing™: New Horizons.” Nintendo.com. Accessed May 9, 2020. https://www.nintendo.com/games/detail/animal-crossing-new-horizons-switch/.